FAQ Search
Memberlist Usergroups
Profile
  Forum Statistics Register
 Log in to check your private messages
Log in to check your private messages
Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
Game design fundamentals
Post new topic   Reply to topic    Discussion Pod Forum Index -> Independent Game Development View previous topic :: View next topic  
 Author
Message
Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Jan 04, 2011 1:44 pm    Post subject: Game design fundamentals Reply with quote

Told through the medium of a game - fun and cute, should be part of your first lesson on a game design course I think Smile

Scary thought - in the future all jobs will be turned into games, people like playing games, even repetitive activities or boring activities can be fun when a game is overlaid over them. One day we'll teach children by turning everything into game, then we'll keep the population at large productivity and happy by making work a game too. Wink


http://www.kongregate.com/games/pixelate/understanding-games-episode-1
Super simple, but I love the bit where they highlight that representation is not completely separate from game mechanics. How it looks creates expectations on how it should play - I know its obvious but seeing pong turn from abstract paddles to more realistic bat and ball really brought that home.


http://www.kongregate.com/games/pixelate/understanding-games-episode-2
Another super simple lesson, but trying to balance the little game to be challenging without being too hard or too easy is very interesting.


http://www.kongregate.com/games/pixelate/understanding-games-episode-3
Players don't read manuals, boy is that a fact Smile A nice demo of what happens with a tripped down game and no manual - trial and error in full effect.


http://www.kongregate.com/games/pixelate/understanding-games-episode-4
Direct a character or be a character?
Back to top
View user's profile Visit poster's website
Slyh



Joined: 25 Nov 2004
Posts: 480
Location: Karlsruhe, Germany



PostPosted: Sat Jun 04, 2011 3:47 pm    Post subject: Reply with quote

Rule #1 in Flash game design: Add a volume control!!!

Apart from that issue the games/lessons were quite fun. :)
Back to top
View user's profile
Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Sun Jun 05, 2011 6:20 pm    Post subject: Reply with quote

Rule #2 in Flash game design: add a skip button to the initial advert Wink
Back to top
View user's profile Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Discussion Pod Forum Index -> Independent Game Development All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group