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    Topic: so you want to make a 2d space sim  
  Gravitron

Replies: 12
Views: 18835

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 10:43 am   Subject: so you want to make a 2d space sim  
 
Yeah I know, the alpha version does not use path finding since the original idea was not to have obstacles...



i think walls count as obstacles


Now there's a keeper.


That game look ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 10:39 am   Subject: VB6 as a games development language...  
  I sense the presence of a potential commersionalized money-chasing company person in the making.
You're geeting a tad greedy there, you sway away from the indie ideals.
So what if they're making mon ...
 
    Topic: so you want to make a 2d space sim  
  Gravitron

Replies: 12
Views: 18835

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 9:55 am   Subject: so you want to make a 2d space sim  
  If you are the turret and someone else is piloting, no need for mouse control (starfighter anyone?).

I believe Icarus is simply a minor, and its where his overzeal and general 'tude is coming from. ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 9:52 am   Subject: VB6 as a games development language...  
  Quantity != quality, and I should not need to tell you that.


I don't need to give it a try. I know runescape.
And frankly, I prefer UO to that.


Yes, I never played a MPOG RPG, sure...Rolling Eyes ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 12:41 am   Subject: VB6 as a games development language...  
  No, the best fun game is the one that makes you drop your life, friends, wife and what not inorder to play it because it is just that much of an addicting.
The best designed game is that one which is ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Wed Dec 08, 2004 5:49 pm   Subject: VB6 as a games development language...  
  The end of all programming would be assembly.

The reason C++ is so vastly used, and where its true power lies, is not just because that it can more easily be plugged (its important to/in the indust ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Wed Dec 08, 2004 2:29 pm   Subject: VB6 as a games development language...  
  A very good point indeed.

I guess I'll go take a look at IBasic now then (must say, I haven't heard of it before, is it new? I been out of the loop for quite a few cycles).
 
    Topic: moonpod, what companies are you guys from?  
  Gravitron

Replies: 13
Views: 23707

PostForum: Independent Game Development   Posted: Wed Dec 08, 2004 1:49 pm   Subject: moonpod, what companies are you guys from?  
  Ah, so that's the reason why Atari became from the good brandname I had known to a fiasco of dung who cannot put a decent game for worth nada (like the T3 online game that went bust or something, I pl ...  
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Wed Dec 08, 2004 1:41 pm   Subject: VB6 as a games development language...  
  A tastey one at that, yes. Razz

What's vB? Basic with a better shell.
Quick Basic was also a better shell for GW/Basic/A.


At the end, it's downto C and assembly, if you're planning to get serio ...
 
    Topic: VB6 as a games development language...  
  Gravitron

Replies: 35
Views: 58054

PostForum: Independent Game Development   Posted: Wed Dec 08, 2004 10:50 am   Subject: VB6 as a games development language...  
  If you are going to make something simple, like pacman or tetris, then vB will suffice.
If you wish to create a serious program of any kind, you'll need C (++).

Games, by far and large, are heavy ...
 
    Topic: PS3 chip  
  Gravitron

Replies: 5
Views: 9052

PostForum: Game Talk   Posted: Wed Dec 08, 2004 10:35 am   Subject: PS3 chip  
  Cheaper labour also means a modification to quality.
The koreans for example, while able to draw lovely art, create the most messy, inefficient, hard-coded (feature wise) and bug-ridden code I have e ...
 
    Topic: Is there a connection between Talos, Hades & Cerebus  
  Gravitron

Replies: 28
Views: 63023

PostForum: Battlescape   Posted: Wed Dec 08, 2004 9:53 am   Subject: Is there a connection between Talos, Hades & Cerebus  
  One of the things I liked about Catacomb Abyss is that once you've finished the game via a lot of hard work you were treated to a bonus room whereas you were told the game's cheat code/key-strokes.  
    Topic: November-04: Interior Design for Spaceships  
  Gravitron

Replies: 25
Views: 81636

PostForum: Developer Diary   Posted: Sat Dec 04, 2004 4:48 am   Subject: November-04: Interior Design for Spaceships  
  I'm uncertain that it's original to them, I do believe it has been used before in myriad places.  
    Topic: November-04: Interior Design for Spaceships  
  Gravitron

Replies: 25
Views: 81636

PostForum: Developer Diary   Posted: Fri Dec 03, 2004 1:40 pm   Subject: November-04: Interior Design for Spaceships  
  I possibly, most probably, can/am speak/speaking for your entire community when I say:
To quote someone - Please, make me your monkey boy!
 
    Topic: November-04: Interior Design for Spaceships  
  Gravitron

Replies: 25
Views: 81636

PostForum: Developer Diary   Posted: Fri Dec 03, 2004 1:14 pm   Subject: November-04: Interior Design for Spaceships  
  Pfft, artists always struggle.

Are you in the same area where you develop?
I'm certain that you've before heard him scream in anger at the monitor/piece of paper many times and/or seen him fill up ...
 
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