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    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 95056

PostForum: Starscape   Posted: Sat Apr 30, 2005 5:18 am   Subject: Blasters V. Ions V. Beams  
  Why do you have batteries on that ship? Your generator produces way more power than you're ever going to use with just blaster 3's.
Probably for running the kettle to have a cup of tea while waiting ...
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 95056

PostForum: Starscape   Posted: Fri Apr 29, 2005 9:11 am   Subject: Blasters V. Ions V. Beams  
  Just hit Zone 4 and I'm blowing up Capships like a madman trying to find co-ordinates for the Xenarch in the system...

About to pounce on an unsuspecting Mining Vessel... *laughs, evilly*

After ...
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 95056

PostForum: Starscape   Posted: Fri Apr 29, 2005 8:54 am   Subject: Blasters V. Ions V. Beams  
  I put them in the nose to maximise accuracy Wink

Besides, I just replaced those Blaster Drones with Beam Drones. And I don't even HAVE Beam Tech yet. *laughs*
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 95056

PostForum: Starscape   Posted: Fri Apr 29, 2005 5:31 am   Subject: Blasters V. Ions V. Beams  
  PLasma torps are nice until u run out of ammo. My plas torp warboat has an deversator hull and 6 plas torps and 2 missile drones, with about a dozen missle bays and a lvl 4 gen and shield and engine. ...  
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Mon Apr 25, 2005 8:02 am   Subject: StarScape Forum RPG  
  Shocked

That... would work.

If we get enough people, that would be really, really awesome. I'd have to recruit some more GMs to help me with the workload though! *laughs*

(Eesh, I hate the d ...
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Mon Apr 25, 2005 7:49 am   Subject: StarScape Forum RPG  
  I'd be good if I could use some StarScape Graphics (in particular the little ships and component objects) without having to manually clean them up... would that be at all possible? Smile

no problem - ...
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Mon Apr 25, 2005 7:11 am   Subject: StarScape Forum RPG  
  Aaaaah.

I used to run a MechWarrior RPG (it's dead now, mostly) over at;

www.simdomain.net/mechrp
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Mon Apr 25, 2005 6:08 am   Subject: StarScape Forum RPG  
  I'm not going to Razz

Brief should be coming shortly, it's just a case of balancing everything out now.

EDIT: I've run quite a few similar RPGs, so don't worry about me needing examples Wink
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Mon Apr 25, 2005 5:17 am   Subject: StarScape Forum RPG  
  Sub Forums would be a good idea, and quite useful. Once I'm done working on the brief of it (which is nearly done, it's just a case of fleshing out some more details and making a map) I'll start takin ...  
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 95056

PostForum: Starscape   Posted: Sat Apr 23, 2005 4:31 pm   Subject: Blasters V. Ions V. Beams  
  Beams are fun and cool looking but plasma torpedos con take out entire swarms before they even get on your screen.

Plasma Torps > Fighters Smile

If enemies are off screen, I usually start flingi ...
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Sat Apr 23, 2005 2:38 pm   Subject: StarScape Forum RPG  
  Perhaps a sequel to the game?

I would imagine that, after the return of the Aegis, that the possable threat of the Arachnids coming to our space could justify a long-term invasion of the grid to he ...
 
    Topic: StarScape Forum RPG  
  Kythorak

Replies: 14
Views: 20364

PostForum: Starscape   Posted: Fri Apr 22, 2005 10:25 pm   Subject: StarScape Forum RPG  
  I've been thinking, how about a forum based, roleplaying "version" of StarScape? I'm working on the basics of the actual line of play and writing stuff up mostly, and I'd just like to ask;

Do you t ...
 
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