FAQ Search
Memberlist Usergroups
Profile
  Forum Statistics Register
 Log in to check your private messages
Log in to check your private messages
Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
Search found 15 matches
Discussion Pod Forum Index
Author Message
    Topic: Warhammer 40k  
  SqurielLord

Replies: 5
Views: 23217

PostForum: Battlescape   Posted: Sat Jun 11, 2005 3:22 pm   Subject: Warhammer 40k  
  I play 40k, im a tau player. Our tank are coolio& future-lookings. IG honestly looks like a WWII army, execpt WWII guns were better than S3 AP- flashlights.... pulse rifles are S5 AP5! Smile

Sorry ...
 
    Topic: air units  
  SqurielLord

Replies: 21
Views: 60948

PostForum: Battlescape   Posted: Sat Jun 11, 2005 3:18 pm   Subject: air units  
  Bah. Space marines drops pods=okay. What you really need it Deep-striking anti-grav APC's liek tau devilfishes...execpt they cant deep strike.

Drop opds is a good ideas.

But tau ar ebtter than m ...
 
    Topic: Capture units  
  SqurielLord

Replies: 15
Views: 52396

PostForum: Battlescape   Posted: Sun Oct 10, 2004 11:45 am   Subject: Capture units  
  but where would they get a new vehcile? It wouldnt be woth it to airlift another APC w/o crew to teh crew who abandoned tehir APC. but if the APC crew hijacks a harvester adn starts slicign adn dicifg ...  
    Topic: So...any you know....telekentics or the such?  
  SqurielLord

Replies: 28
Views: 68544

PostForum: Battlescape   Posted: Fri Oct 08, 2004 11:24 pm   Subject: So...any you know....telekentics or the such?  
  Dont get started on your 'tank vs. harpoon jet' thing. I read almost all of your guys posts on it. It was pretty funny sometimes. like the ilsustarion w/tnka and jet attached and each in deep ****.
...
 
    Topic: Capture units  
  SqurielLord

Replies: 15
Views: 52396

PostForum: Battlescape   Posted: Fri Oct 08, 2004 11:17 pm   Subject: Capture units  
  besides, in other games capturign stuff is a pain-in AEO 2 my monks get slaughtered by mauroudign war eleifants. ELEIFANTS!

but amybe you could salvage teh vehicle for scrap $.

$_$.

Thank you ...
 
    Topic: So...any you know....telekentics or the such?  
  SqurielLord

Replies: 28
Views: 68544

PostForum: Battlescape   Posted: Mon Oct 04, 2004 9:20 pm   Subject: So...any you know....telekentics or the such?  
  oh sweet AKIRA type physics

whatever happened to akira and tetsuo, or teh other phyker? ii got to the inflitaration of the base in the movie before myh compy refusaed toah play it and ive read #fou ...
 
    Topic: Land Air Sea  
  SqurielLord

Replies: 37
Views: 57243

PostForum: Battlescape   Posted: Sun Aug 29, 2004 6:17 pm   Subject: Land Air Sea  
  YES! Floatign ships! floatign aircraft carriers seems a coolio idea.

But I still think IMHO that teh air units should be hover units. I mean, if humasn have FTL travel, why not hover-ships? you cou ...
 
    Topic: air units  
  SqurielLord

Replies: 21
Views: 60948

PostForum: Battlescape   Posted: Sun Aug 29, 2004 5:36 pm   Subject: air units  
  NO! post went all messy and dissapered! >_< must start from scratch....

So teh ideas ore:

VTOL interceptor
Gunships
dropships
bobmbers

OR
VTOL interceptor/gunship
dropships
bombe ...
 
    Topic: So...any you know....telekentics or the such?  
  SqurielLord

Replies: 28
Views: 68544

PostForum: Battlescape   Posted: Sun Aug 29, 2004 5:21 pm   Subject: So...any you know....telekentics or the such?  
  Waht if the phycics were

1.insane ppl with huge mentla powers adn had to be kept under lock and key at all times? SO if you relsased them tehre is a 50-50 cahnce thell turn on you. BUT if they don ...
 
    Topic: August-04: Networking and Scripting  
  SqurielLord

Replies: 63
Views: 143737

PostForum: Developer Diary   Posted: Sun Aug 29, 2004 5:15 pm   Subject: August-04: Networking and Scripting  
  HA! Found teh dev. diary!

I dont ahve a clue what 'code' is. All blew througth my head.... isnt java code?

Confused

Rocket-mechs are a coolio idea. But what good woudl rocket-mechs do when you co ...
 
    Topic: Dev Diary Commenting.  
  SqurielLord

Replies: 5
Views: 10079

PostForum: Battlescape   Posted: Wed Aug 25, 2004 9:20 pm   Subject: Dev Diary Commenting.  
  waht is teh dev diary? is it a Development diary w/pics of the units youve drawn up?

like the talos, the tanks, the infantry, ect...

al ive seen in other threads are the talos and the tanks.

...
 
    Topic: air units  
  SqurielLord

Replies: 21
Views: 60948

PostForum: Battlescape   Posted: Wed Aug 25, 2004 8:25 pm   Subject: air units  
  I thoguth you said in an earlier post that they would have antiarmor rockets.

[and a gunship whith miniguns and antitank rockets]

hm...

Prehaps 3 types of VTOL craft-
one thats a fighter/int ...
 
    Topic: Non-infantry units  
  SqurielLord

Replies: 46
Views: 49428

PostForum: Battlescape   Posted: Tue Aug 24, 2004 1:00 am   Subject: Non-infantry units  
  GHAAA

I hit the wrong fourm area thing! Forgive me!

EDIT_or not, it just wen tot pg 2

NM

^_^
 
    Topic: Non-infantry units  
  SqurielLord

Replies: 46
Views: 49428

PostForum: Battlescape   Posted: Tue Aug 24, 2004 12:58 am   Subject: Non-infantry units  
  hey x-fighter, whats with teh 'stella got her grove back' link? 0_o

What about air units? will we get the ability to call in airstrieks or get jets of our own? Its just you mentioned that in teh ...
 
    Topic: Hades Tank Equipment  
  SqurielLord

Replies: 32
Views: 80947

PostForum: Battlescape   Posted: Tue Aug 24, 2004 12:48 am   Subject: Hades Tank Equipment  
  What about sucide tanks packed w/explosives?

They mightt be a little expensive adn not to useful...and thats not to good considerign all teh terrrist bombings...

Scratch the idea.
 
Page 1 of 1
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group