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    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Sat May 15, 2004 5:21 pm   Subject: Same-team Multiplayer Idea  
  Darn.  
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Sat May 15, 2004 9:05 am   Subject: Same-team Multiplayer Idea  
  No no no no no....

If you and your dad were on a team, one of you would be making the villager, the other would be telling him what to do... there wouldn't be any conflict of interests, that'd be s ...
 
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Wed May 12, 2004 7:41 am   Subject: Same-team Multiplayer Idea  
  Something like this would have to be optional; a player could pick AI over other players, or just do it all themselves. In that regard, you could choose betweem being your very own faction and being p ...  
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Tue May 11, 2004 3:01 pm   Subject: Same-team Multiplayer Idea  
  Just so everyone knows why I came up with this:
It would be nice to build upwards with the ability to assign aspects of the game you are uninterested in to subordinates.

So in the land based game ...
 
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Tue May 11, 2004 7:34 am   Subject: Same-team Multiplayer Idea  
  Hm. Odd interpretation.

That would, ideally, be the whole point of a ranking system-- so that you'd actually know "oh yeah, this guy is an awesome strategist, let him take care of that department" ...
 
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Tue May 11, 2004 3:25 am   Subject: Same-team Multiplayer Idea  
  Interesting results to the poll so far. I wonder, if anyone may volunteer, why you'd preffer having AI run features for you, rather than another player?  
    Topic: Same-team Multiplayer Idea  
  X-Fighter

Replies: 16
Views: 24840

PostForum: Battlescape   Posted: Mon May 10, 2004 1:38 am   Subject: Same-team Multiplayer Idea  
  One thought, for multiplayer, it would be cool for cooperative sub-featuring to be available--each player could "claim" certain jobs, while others are shared between several(P1 becomes the Intelligenc ...  
    Topic: Blasters V. Ions V. Beams  
  X-Fighter

Replies: 47
Views: 95057

PostForum: Starscape   Posted: Tue May 04, 2004 1:15 pm   Subject: Blasters V. Ions V. Beams  
  Missile drones have infinite missiles! SO THERE! SO HA! SO THERE! Razz  
    Topic: Blasters V. Ions V. Beams  
  X-Fighter

Replies: 47
Views: 95057

PostForum: Starscape   Posted: Mon May 03, 2004 6:42 pm   Subject: Blasters V. Ions V. Beams  
  Darn you for grouping missiles and "the type that doesn't exist yet"....
Also, what about bombs?
 
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Fri Apr 30, 2004 7:05 pm   Subject: StarScape: Beyond the Blackhole  
  I had a great psuedo-crayola-ninja JJ worked up, it took all of 20 seconds to make... but I have nowhere to put it up. Confused Oh well. Atleast I don't feel guilty about everyone letting Fost down now.  
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Thu Apr 29, 2004 9:48 am   Subject: StarScape: Beyond the Blackhole  
  Arrow Ah. Also, can we upload pics to the board as well, or do we have to post them from off-site links?

Arrow And take my arrows seriously! They're here to seperate the story from whatever ra ...
 
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Thu Apr 29, 2004 9:20 am   Subject: StarScape: Beyond the Blackhole  
  Arrow Your link is broken!

Arrow Also, who's Tharg?
 
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Thu Apr 29, 2004 3:04 am   Subject: StarScape: Beyond the Blackhole  
  Arrow On timeframe, I'd like to point out the fact that everything being "researched" was already known by someone. It's not so much "research" as it is
Arrow recompilation of data. Using the b ...
 
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Wed Apr 28, 2004 5:10 am   Subject: StarScape: Beyond the Blackhole  
  Thereís something wrong with me. Doctor Von Braun insists itís only sleep deprivation, but I feel old, like Iím rotting from the inside. The doc proscribed some narcotic or other to minimalize the hal ...  
    Topic: StarScape: Beyond the Blackhole  
  X-Fighter

Replies: 20
Views: 33324

PostForum: Starscape   Posted: Tue Apr 27, 2004 7:22 am   Subject: StarScape: Beyond the Blackhole  
  I awoke in a cold sweat. The warning klaxons were going off again. As I climbed out of my bunk, a stack of papers fell from its resting place on my naked body. Bud was ever on top of these things.
...
 
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