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    Topic: DrBrainRedux  
  punman

Replies: 26
Views: 58272

PostForum: User Adventures   Posted: Fri Nov 16, 2007 9:49 pm   Subject: DrBrainRedux  
  oops. try http://geocities.com/evil_punman/drbrainerror.jpg  
    Topic: DrBrainRedux  
  punman

Replies: 26
Views: 58272

PostForum: User Adventures   Posted: Fri Nov 16, 2007 2:22 am   Subject: DrBrainRedux  
  Great adventure! tough!

I ran into an error jumping into this duct door though, the game froze up.
its a slight spoiler - shows how I lined up the blocks to get to a maybe secret area, so i'll jus ...
 
    Topic: Lost Nanomeks  
  punman

Replies: 8
Views: 21528

PostForum: User Adventures   Posted: Thu Nov 15, 2007 8:58 pm   Subject: Lost Nanomeks  
  Yes, but
you need the half-block to divert them as soon as they come out of the door and you need a whole-block from above the door to keep them in the circle. It takes me too many tries to make the ...
 
    Topic: Adumbrate  
  punman

Replies: 23
Views: 61190

PostForum: User Adventures   Posted: Tue Nov 13, 2007 9:23 pm   Subject: Adumbrate  
  half of an hour alt-tabbing from the Mr.robot ->update->manual screen where you can't paste a generated password (pressing ctrl makes the cursor move out of the box), to the forum preferences, t ...  
    Topic: Lost Nanomeks  
  punman

Replies: 8
Views: 21528

PostForum: User Adventures   Posted: Tue Nov 13, 2007 9:12 pm   Subject: Lost Nanomeks  
  yes, on my third try. I wasn't fast enough to save all 15 though.  
    Topic: Lost Nanomeks  
  punman

Replies: 8
Views: 21528

PostForum: User Adventures   Posted: Mon Nov 12, 2007 10:50 pm   Subject: Lost Nanomeks  
  http://geocities.com/evil_punman/nanomeks1.JPG

In the 'non standard puzzle' area, Asimov will fall into about half the blocks he jumps on. If there's no way to correct this using lua (mabye theres ...
 
    Topic: Adumbrate  
  punman

Replies: 23
Views: 61190

PostForum: User Adventures   Posted: Mon Nov 12, 2007 9:50 pm   Subject: Adumbrate  
  Well, I'm embarrassed -- My Account was not linked. It took me about half an hour of fiddling around just with account linking to get things going again.  
    Topic: Adumbrate  
  punman

Replies: 23
Views: 61190

PostForum: User Adventures   Posted: Sun Nov 11, 2007 5:15 pm   Subject: Adumbrate  
  Could you send a copy to evil_punman at yahoo dotcom please? I am unable to download it in-game.

I'm excited to see the wandering platforms in action

edit: nevermind, just snagged the .rar from ...
 
    Topic: Fred  
  punman

Replies: 27
Views: 61893

PostForum: User Adventures   Posted: Thu Oct 18, 2007 11:22 pm   Subject: Fred  
  oddly enough when I opened up done.txt to fix it, it was already fixed. Guess it somehow didn't make it into the last update. odd.

Version 1.2 released
 
    Topic: Fred  
  punman

Replies: 27
Views: 61893

PostForum: User Adventures   Posted: Sat Sep 22, 2007 6:37 pm   Subject: Fred  
  the red key is hidden somewhere, just keep looking.  
    Topic: Tighter Controls  
  punman

Replies: 5
Views: 11911

PostForum: Mr.Robot   Posted: Sun Jun 24, 2007 3:57 pm   Subject: Tighter Controls  
  AHH! I'm pushing boxes all over the place! They're too easy to push by accident. I end up pushing a box instead of walking around it. Mabye Asimov should stop if he pushes up against a crate before ...  
    Topic: Fred  
  punman

Replies: 27
Views: 61893

PostForum: User Adventures   Posted: Fri May 11, 2007 8:48 pm   Subject: Fred  
  I've just finished testing the new version. I figured out how to change the lighting so each and every room has been carefully tweaked. I also popped up a final message at the end room and gave cred ...  
    Topic: No inertia?  
  punman

Replies: 17
Views: 26720

PostForum: Mr.Robot   Posted: Sat May 05, 2007 12:54 pm   Subject: No inertia?  
 
On moving walkways Asimov would kind of snap to the center of the walkway sometimes and sometimes he gets pushed off, which was annoying because it was inconsistent. This doesn't happen in the no- ...
 
    Topic: No inertia?  
  punman

Replies: 17
Views: 26720

PostForum: Mr.Robot   Posted: Sat May 05, 2007 10:11 am   Subject: No inertia?  
  I don't like mr robot with no inertia. The inertia adds a lot of character to the game. It just seems wrong to be able to turn 90 degrees in mid-jump. Mabye it could be played around with - less in ...  
    Topic: Fred  
  punman

Replies: 27
Views: 61893

PostForum: User Adventures   Posted: Sat Apr 07, 2007 3:52 am   Subject: Fred  
  New version Just put up Smile. This should be my final version unless I do a lighting makeover.
If you find easy ways of doing the rooms please let me know so that I may either change the room or s ...
 
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