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Poll Result |
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what is better for making games VB or C++ |
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VB |
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12% |
[ 1 ] |
C++ |
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87% |
[ 7 ] |
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Total Votes : 8 |
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Rigel
Joined: 28 Mar 2004 Posts: 14
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Posted: Mon Mar 29, 2004 8:51 am Post subject: |
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I've always been partial to compilers, even though my programming roots stem from qbasic - I remember I had a really old interactive adventure book that asked you to code certain programs they'd tell you to write to keep up with the storyline - I thought it was awesome. But that's all I've found interpreters to be good for - most of the stuff I use Python for has to have a simple or 'boring' purpose, or I get memory leaks everywhere and that's no fun (continuous parsing of web data, yeah I know other languages do it better). I read STYC++ too, now only if I could get the time to learn the graphics libraries, I might be able to do something competent . |
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oasion
Joined: 09 Feb 2006 Posts: 2
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Posted: Thu Feb 09, 2006 12:13 am Post subject: |
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Which version of visual C++ did you use for starscape? |
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Poo Bear Pod Team
Joined: 14 Oct 2002 Posts: 4121 Location: Sheffield, UK
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Posted: Thu Feb 09, 2006 10:15 am Post subject: |
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Visual Studio .Net 2003 but I'm only using that because I started the project with it, I don't change tools part way through a project. On the next game I'll be using the new version. |
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oasion
Joined: 09 Feb 2006 Posts: 2
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Posted: Thu Feb 09, 2006 8:29 pm Post subject: |
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also what did you use to do the graphics for Starscape |
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Fost Pod Team
Joined: 14 Oct 2002 Posts: 3734
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Posted: Thu Feb 09, 2006 8:58 pm Post subject: |
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oasion wrote: | also what did you use to do the graphics for Starscape |
Wings3D and Photoshop. Models were then pumped out through our (then) prototype 3D engine at 2x size, and scaled down. To be honest, that was a pretty rubbish way to do things - you could use any rendering package to do a nicer job lighting stuff, but I liked they ability to just send a model to a commandline app, and have it generate all the rotation frames.
A little bit more info here and here |
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Rup
Joined: 19 May 2003 Posts: 363 Location: London, UK
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Posted: Mon Feb 20, 2006 10:07 am Post subject: |
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Poo Bear wrote: | Visual Studio .Net 2003 but I'm only using that because I started the project with it, I don't change tools part way through a project. On the next game I'll be using the new version. |
One thing with VS2005: I don't think the new version of the runtime library supports 95/98/ME (or NT4). There was an article in MSDN about this but I can't find it now. Hopefully that isn't too much of your market.
And if you use the runtime's merge modules to distribute it then you'll need MSI 3.1 on the target system, to understand the new "install in SxS" MSI instruction. |
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