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Zharmad
Joined: 25 Dec 2006 Posts: 95 Location: Sydney, Australia
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Posted: Mon Jan 14, 2008 8:54 am Post subject: |
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IIRC, there are two possible bugs in this case:
1, the rooms don't actually connect and the game tries to make it so. This happens in ducts because Blizgerg made it using teleport w/o connecting all the rooms up. Go for the ignore always option and you'll be fine.
2, A known issue with the camera and the size/dimensions of the room. Again, ignore always will do fine.
As you know, you won't se the map in either case. Neither affects the game itself - use pen and paper if you have to find your way around. If you describe what, if anything, is in the room and I might be able to tell you more. |
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Zharmad
Joined: 25 Dec 2006 Posts: 95 Location: Sydney, Australia
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Posted: Wed Jan 16, 2008 12:28 pm Post subject: |
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Hmm.... I don't remember anything gamebreaking - so I probably skipped it with ignore always. When you see the room from the backend, it's done by overlapping moving plats. That's why the game complains about collision.
edit: yeah indeed, checked it meself just then. |
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