FAQ Search
Memberlist Usergroups
Profile
  Forum Statistics Register
 Log in to check your private messages
Log in to check your private messages
Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
put unit ideas here
Goto page Previous  1, 2, 3, 4  Next
Post new topic   Reply to topic    Discussion Pod Forum Index -> Battlescape View previous topic :: View next topic  
 Author
Message
thaimodz



Joined: 14 Feb 2005
Posts: 5



PostPosted: Mon Feb 14, 2005 7:06 am    Post subject: Reply with quote

I have infantry ideas:

Squad: Comes with 10 troops which will move and fire together. Veterancy (if possible) will increase number of them. Can 'try' to block enemy vehicles.

HWGUY (Heavy Weapons Guy): Stronger than ordinal army units but slower by half. Idea from Half Life: Team Fortress

Commando: Can attack enemy sneakly, very sneak. Strong but must move slowly. 30% concealed. And must get close to the enemy to attack. Melee attack means instant death.

Spy: Gathers information. Can sabotage enemies. 70% concealed.




And some vehicles:

HUMVEE: well, errrr, same as real world humvee.

Artillery: Long range, not capable for attacking moving units, high blast radius. Slow projectile.

APC: Carries 10 units or one squad. Has firing ports to fire from inside the APC. Has a wheeled and tracked version. The tracked version features a higher price but slower but can destroy light barricades.

Mine Layer: Lays mines, choose between AP and AT. AP mines kill people instantly. AT mines will bomb vehicles only.

AA Tank: Destroys flying objects.
Back to top
View user's profile
icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Mon Feb 14, 2005 7:32 am    Post subject: Reply with quote

thaimodz wrote:
I have infantry ideas:

Squad: Comes with 10 troops which will move and fire together. Veterancy (if possible) will increase number of them. Can 'try' to block enemy vehicles.

HWGUY (Heavy Weapons Guy): Stronger than ordinal army units but slower by half. Idea from Half Life: Team Fortress

Commando: Can attack enemy sneakly, very sneak. Strong but must move slowly. 30% concealed. And must get close to the enemy to attack. Melee attack means instant death.

Spy: Gathers information. Can sabotage enemies. 70% concealed.




And some vehicles:

HUMVEE: well, errrr, same as real world humvee.

Artillery: Long range, not capable for attacking moving units, high blast radius. Slow projectile.

APC: Carries 10 units or one squad. Has firing ports to fire from inside the APC. Has a wheeled and tracked version. The tracked version features a higher price but slower but can destroy light barricades.

Mine Layer: Lays mines, choose between AP and AT. AP mines kill people instantly. AT mines will bomb vehicles only.

AA Tank: Destroys flying objects.

not to be rude but, you should look before posting

infantry will come in scuds and ride APCs
the hades and cerberus will have artillery, and anti air weapons
they mentioned a mines many times but i suspect mine laying will be an infantry ability

i i have been asking for a HUMVEE ish unit but i was thinking more of an cross between the warthog from halo and the jeep from FFSW

disclaimer: i have nothing to do whith moonpod
i am simply repeating things that have been sad before
Back to top
View user's profile Visit poster's website
thaimodz



Joined: 14 Feb 2005
Posts: 5



PostPosted: Tue Feb 15, 2005 7:54 am    Post subject: Reply with quote

Oh sorry, then. But I had came up with another exoskeleton idea today. They are standing robots (like human) that has a driver and have weapons.
Back to top
View user's profile
Flumpaphone



Joined: 18 Sep 2003
Posts: 86



PostPosted: Tue Feb 15, 2005 8:17 am    Post subject: Reply with quote

thaimodz wrote:
Oh sorry, then. But I had came up with another exoskeleton idea today. They are standing robots (like human) that has a driver and have weapons.


Err, like the Talos: http://www.moonpod.com/board/images/misc/battlescape_sheet470.jpg


Cool Idea Question
Back to top
View user's profile
[RRF]Centipede



Joined: 12 Dec 2004
Posts: 27



PostPosted: Wed Feb 16, 2005 6:03 pm    Post subject: Reply with quote

How about a catapult-like unit that launches small spider-like robots from afar? Could be a way to try to get some units behind defenses to see what's there, and maybe take something small out.
Back to top
View user's profile MSN Messenger
Kajamakuji



Joined: 17 Feb 2005
Posts: 11
Location: Canada



PostPosted: Thu Feb 17, 2005 8:11 pm    Post subject: possible unit ideas. Reply with quote

What about this. A unit that alone has almost no defensive capablities, (save for maybe machine guns to fend of infantry) but when a reasonable number of them combine say around 5. From the roofs of all of them pop out these huge tube sections that combine to make a large energy cannon. Combined they have to be able to fit end to end with no elevation difference between them and they couldnt move except for turning slightly to aim. Around a 30 degree to either sidre variance.

Other ideas perhaps, a giant mini gun like weapon with ap shells for no real specialty in killing unit types but no real weaknesses either.

For infantry, im not sure if this idea has been discussed or not, but a repairman? who can fix the unit back up to 50% health if its below that. (theres only so much you can do on the feild)
Back to top
View user's profile
MadCat



Joined: 15 Feb 2005
Posts: 7



PostPosted: Fri Feb 18, 2005 1:08 am    Post subject: Reply with quote

Several ideas for infantry:

Since infantry are gonna be nothing but meat, they're gonna take casualties pretty quick. Instead of doing just one infantry unit at a time, a factory produces a "squad" of infantry, say about five. These all count as one unit, no matter how many are left in the squad. You could issue grouping orders, like telling them to tighten up or to fan out, or even to hide and lay in wait behind whatever is nearby. They would be invisible to the normal eye and could ambush anything that passes by either independently or on command.

Another idea is Morale. As units engage in combat, their morale goes down, decreasing their effectiveness and diminishing any gains of veteran experience. You can either just have them sit about to slowly recover morale, or you can temporarily take them out of action and put them on R&R to recover morale far more quickly. The rate in which morale could be changed to facilitate conditions laid out in the story, like a mission where you have the enemy on the run would have morale degrade far less, where a mission where you're defending against a veritable onslaught will cause it to deterioriate more (Or you could do something a la Starscape and ship health, and have overall force strength affect morale Very Happy)

You could also have the meat and the metal be two seperate entities when it comes to vehicles like the Talos or the tanks. You would have to "recruit" pilots/crew to man the war machines, and if the war machines are destroyed, you have an opportunity to rescue the pilot/crew so they can fight again (at a hit to the above-mentioned Morale level due to their old vehicle getting shot out from under them). To add an extra twist, you could make some missions have no replenishment of pilots/crew for vees (infantry could simply be conscripts and can be dredged from anywhere Razz)
Back to top
View user's profile
icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Fri Feb 18, 2005 6:47 am    Post subject: Reply with quote

hello i just sed infantry come in squads

and if you read the dev diarys you would know that troops will have morale
Back to top
View user's profile Visit poster's website
Stark



Joined: 22 Feb 2005
Posts: 1
Location: Bournemouth



PostPosted: Tue Feb 22, 2005 5:17 pm    Post subject: Reply with quote

How about a hover bike unit?

basically an infantry man on a flying motorbike, would have the same armour stats as a regular infantry but move a lot quicker, be able to fly over water, and be able to carry larger weapons. On the downside, it would be more expensive than regular infantry and possibly be slower going uphill (hovering units have less traction).
Back to top
View user's profile
Kajamakuji



Joined: 17 Feb 2005
Posts: 11
Location: Canada



PostPosted: Sat Feb 26, 2005 8:15 pm    Post subject: Reply with quote

What about a gun that could either really be applied to whatever unit type you want. And the gun fires canisters that produce huge endothermic reactions. (that means they take heat in lowering ambient temperatures) The gun wouldn't necessarily do high damage to enemies but it would cover them in ice slowing down movement and firing rate.
Back to top
View user's profile
bla687



Joined: 11 Mar 2005
Posts: 6
Location: Behind You



PostPosted: Fri Mar 11, 2005 11:41 pm    Post subject: Reply with quote

I have a few unit ideas.

1. Assassin: Produces one at a time rather than in squads. Can become hard to spot if staying in the shadows, carries a heavy sniper rifle effective against infantry any light mechanical units and vehicles. Can only be seen by enemy units if they are facing the assassin, and he comes equipped with a knife for an instant kill on any infantry type unit if attacking from behind. Obviously a more expensive unit.

2. Brawler: A light mechanical unit that can switch between moving on all fours and on its hind legs. On its hind legs it moves extremely fast and can knock over infantry by running into them, but otherwise weak. When on its hind legs, it moves much slower but is devastating in melee combat. Has long claws that can literally tear a tank apart. Its one true weakness is that it can't fight at long range.

3. Shadow Tank: Creates a field around itself that makes all friendly units inside the field invisible to the enemy. Can't attack, and units within the field can't attack. The field can also act as a shield that protects units from gunfire, but for every hit the field takes it weakens and the units hidden by it become slightly more visible.

Well, I'm sure I can come up with more, but that's it for now.
Back to top
View user's profile
teonimesic



Joined: 11 Apr 2005
Posts: 1



PostPosted: Mon Apr 11, 2005 9:40 am    Post subject: Reply with quote

Well, probably a lot of you guys have played FM4, and it seems that the game`s developers too, since there are some pics of it in the gallery (the one that i chose as well). In less then 10 hours playing (i dont remember exactly when), using the Derik team you get to fight a womam inside a big, spider like mech, with 8 legs, a frontal cannon and a minigun. I just think that idea is perfect, cause it`s a lot easier to move on bad terrain with a lot of legs, and having a many sustentation points assure that the unit can carry a lot of weight, so it could be a transporter or a heavy fighter. Another thing that should have (in my opinion the game would be really cooler with it) would be different types of damage, or in a more cheated way, elements. In FM4 for instance, there is the concussion, the piercing and the fire types of damage. It could have eletrical, by eletricity weapons, radioactive type, maybe earthquake, that would be extremely good to destroy facilities, useful against 2 feet mech and useless for the rest. (Obs.: Those damage types differ on what type of unit does it gets a better or worse damage. For an example, radioactive would be effective againte human troops and maybe some alien as well, eletricity would work in all robots, mechs and ships, but would be easy to counter with shield or an eletromagnetical shield (by the way here is another idea, an eletromanetical field that can deflect bullets, lasers, and can be used by troops or bases but need to recharge). Fire is not the element fire itself, but also explosive, so grenade lanchers would be in this category) <-- big parenthesis. Now an idea for an interesting weapon (probably one at near the end of the game) would be a weapon that somehow uses a dimensional driver to attack enemies, by breaking the dimension itself. i know it's like a big bad *** weapon, but the special effects on something like this would be just beatiful. At least the way i imagine it is like a red vourtex that moves. And of course that there should be troops that use laser pistols. For the airborne units i would base the fighters in starfox and HALO 2, cause they have some strange things flying, some that really doesn't look like they could be in the air, and that's the interesting part of the thing. But i am pretty sure that no matter what are the units to be used in this game, it probably will just be a whole lot cool. Very Happy Very Happy Very Happy
Back to top
View user's profile
VonBraun



Joined: 29 Apr 2004
Posts: 42



PostPosted: Sun Apr 17, 2005 7:19 am    Post subject: Reply with quote

I would like an exoskeleton unit, Like the talos, but a lot smaller, and has no front armor except for electro-magnetic shields, Kinda like a heavy weapons person thing. And they'd come out in groups of 3, because their still infantry.
Back to top
View user's profile
Lothar
Starscape Jedi
Starscape Jedi


Joined: 21 Dec 2003
Posts: 522



PostPosted: Mon Apr 18, 2005 11:21 pm    Post subject: Reply with quote

Here's a pretty cool (real-life) military unit:

http://boeing.com/defense-space/military/x-45/flash.html

It's an unmanned bomber... small target, but probably wouldn't survive many hits. You can control a whole squad of these from a single heavier aircraft or a ground station. It can either serve as a pure bomber, or engage in electronic warfare (knocking out enemy radar, etc.)

Maybe if you had a unit like this, it would disrupt enemy targetting -- say, certain long-range weapons couldn't target any unit near this one, or would have a lower chance of landing hits. Or, your units would appear to jump around a little bit when nearby, because it was scrambling the enemy radar. It would make it hard for them to get an accurate idea of what units you even had.

Other units that disrupt communication could be good, too -- say, anti-radio units could make enemy units lose communication with their base, so they defend themselves but don't coordinate with other units to attack.

Also consider having units that can spy on, and even sabotage, enemy units. Imagine the look of dismay on the enemy's face when his brand new shiny super-tank gets stuck in reverse and can't get to the battlefield in time to help!
Back to top
View user's profile
Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Apr 19, 2005 6:02 am    Post subject: Reply with quote

Something I don't think i've seen in an RTS is units getting jammed and to simulate your inability to talk to them you cannot select them and they just dig in and sit there. Now, have I never seen that because it makes the player want to tear his hair out or have I never seen it because nobody thought of it until now.

Obviously you would need a major downside to the "Jammer" unit or I could see it being very popular. Smile
Back to top
View user's profile Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Discussion Pod Forum Index -> Battlescape All times are GMT
Goto page Previous  1, 2, 3, 4  Next
Page 3 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group