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	|  | Poll Result |  |  
	   |  | How many Ds do you want? |  |  
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			  | 2 is enough |  | 74% | [ 23 ] |  
			  | Gimme 3 or nothing! |  | 25% | [ 8 ] |  |  |  
	   |  | Total Votes : 31 |  |  
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	|  | Author |  |  | 
	
	   |  | icarus Troll
 
  
  
 Joined: 01 Mar 2004
 
 Location: Olympia Washington
 
 
  
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					|  Posted: Sun Jul 02, 2006 10:03 pm    Post subject: |   |  
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					| Thank you Thank you! 
 You have broken the chain of flawed human reasoning.
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	   |  | Sorrow 
 
  
 Joined: 16 Jan 2004
 Posts: 146
 Location: Australia
 
 
  
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					|  Posted: Mon Jul 03, 2006 7:05 am    Post subject: |   |  
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					| 3d for the sake of easily updatable content [with a oh so small size] not that starscape has this kind of problem. 
 
 Oh and pixel shadders + startscape would be a dream
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	   |  | icarus Troll
 
  
  
 Joined: 01 Mar 2004
 
 Location: Olympia Washington
 
 
  
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	   |  | Inane 
 
  
 Joined: 06 Jul 2006
 Posts: 173
 
 
 
  
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					|  Posted: Sun Jul 16, 2006 5:51 am    Post subject: |   |  
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					| I like 2D... And speaking of beautiful 2D games... It is indeed fine either way, I think.
 
 All is up to you, Fost/Mark.
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	   |  | Imaword 
 
  
 Joined: 28 Jul 2006
 Posts: 3
 
 
 
  
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					|  Posted: Sat Jul 29, 2006 1:02 am    Post subject: |   |  
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					| ok as to my thoughts about starscape 2d vs 3d id go with 2d cause it looks great and who need to change it hey if people want a 3d game then make it a graphical camera you know like a top down view a 3d view(kinda like diablo 2 or titan quest) maybe even a cockpit view if you want to go that far |  |  | 
	
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	   |  | Marcel 
 
 
 Joined: 07 Oct 2006
 Posts: 1
 
 
 
  
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					|  Posted: Sat Oct 07, 2006 10:38 am    Post subject: |   |  
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					| It's a though question, some things will work better in 3D and some won't. I agree that antialiasing will avoid a lot of the hard edges that 3D will introduce. I'm not sure wether the very small ships will look as good as they do now. 
 Advantages of using 3D for Starscape could be:
 
 Resolution independent
 Better animations for some objects (for example: rotation of asteriods will be smoother)
 More complex animations (large bosses could have all sorts of moving parts)
 Improved lighting (explosions actually light ships)
 Cool destruction effects (shooting parts of a boss, but to be honest this could be done in 2D also)
 Ability to go more closeup to ships / zoom in.
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	   |  | Twad 
 
 
 Joined: 19 Feb 2008
 Posts: 9
 Location: Canada /Quebec
 
 
  
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					|  Posted: Tue Feb 19, 2008 11:15 pm    Post subject: |   |  
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					| Im not sure i understand the point of the thread.. 
 - 2D top down shooter.. okay.
 
 - 3D.. top down shooter? Or real 3D like.. er.. freelancer or homeworld?
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	   |  | colinvella 
 
  
 Joined: 15 Sep 2006
 Posts: 82
 
 
 
  
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					|  Posted: Wed Feb 20, 2008 10:57 pm    Post subject: |   |  
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					| It would still be a top-down shooter but rendered using 3D models, dynamic lighting etc. So gameplay would still be essentially 2D. |  |  | 
	
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	   |  | Twad 
 
 
 Joined: 19 Feb 2008
 Posts: 9
 Location: Canada /Quebec
 
 
  
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					|  Posted: Wed Feb 20, 2008 11:09 pm    Post subject: |   |  
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					| Ohh, ok. Thanks. 
 3D would be nice then.
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	   |  | icarus Troll
 
  
  
 Joined: 01 Mar 2004
 
 Location: Olympia Washington
 
 
  
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					|  Posted: Thu Feb 21, 2008 4:46 pm    Post subject: |   |  
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					| Personally I would prefer 3d gameplay with 2d Graphics. |  |  | 
	
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	   |  | icarus Troll
 
  
  
 Joined: 01 Mar 2004
 
 Location: Olympia Washington
 
 
  
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					|  Posted: Fri Feb 22, 2008 12:37 pm    Post subject: |   |  
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					| 	  | SethP wrote: |  	  | 	  | icarus wrote: |  	  | Personally I would prefer 3d gameplay with 2d Graphics. | 
 
 I'm having trouble visualizing what you mean. Are you talking about something like FlOw?
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 Moar liek Dwarf fortress
 http://www.bay12games.com/dwarves/
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	   |  | hair65 
 
 
 Joined: 13 Jul 2018
 Posts: 886
 
 
 
  
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