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Starscape 3D or 2D?
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Poll Result
  How many Ds do you want?  
 
2 is enough
74%
 74%  [ 23 ]
Gimme 3 or nothing!
25%
 25%  [ 8 ]
 
  Total Votes : 31  

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Message
icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Sun Jul 02, 2006 10:03 pm    Post subject: Reply with quote

Thank you Thank you!

You have broken the chain of flawed human reasoning.
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Sorrow



Joined: 16 Jan 2004
Posts: 146
Location: Australia



PostPosted: Mon Jul 03, 2006 7:05 am    Post subject: Reply with quote

3d for the sake of easily updatable content [with a oh so small size] not that starscape has this kind of problem.


Oh and pixel shadders + startscape would be a dream Smile
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Sun Jul 16, 2006 4:29 am    Post subject: Reply with quote

Interesting
http://games.slashdot.org/article.pl?sid=06/07/12/1735221
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Inane



Joined: 06 Jul 2006
Posts: 173



PostPosted: Sun Jul 16, 2006 5:51 am    Post subject: Reply with quote

I like 2D... And speaking of beautiful 2D games...
It is indeed fine either way, I think.

All is up to you, Fost/Mark.
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Imaword



Joined: 28 Jul 2006
Posts: 3



PostPosted: Sat Jul 29, 2006 1:02 am    Post subject: Reply with quote

ok as to my thoughts about starscape 2d vs 3d id go with 2d cause it looks great and who need to change it hey if people want a 3d game then make it a graphical camera you know like a top down view a 3d view(kinda like diablo 2 or titan quest) maybe even a cockpit view if you want to go that far
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Marcel



Joined: 07 Oct 2006
Posts: 1



PostPosted: Sat Oct 07, 2006 10:38 am    Post subject: Reply with quote

It's a though question, some things will work better in 3D and some won't. I agree that antialiasing will avoid a lot of the hard edges that 3D will introduce. I'm not sure wether the very small ships will look as good as they do now.

Advantages of using 3D for Starscape could be:

Resolution independent
Better animations for some objects (for example: rotation of asteriods will be smoother)
More complex animations (large bosses could have all sorts of moving parts)
Improved lighting (explosions actually light ships)
Cool destruction effects (shooting parts of a boss, but to be honest this could be done in 2D also)
Ability to go more closeup to ships / zoom in.
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Twad



Joined: 19 Feb 2008
Posts: 9
Location: Canada /Quebec



PostPosted: Tue Feb 19, 2008 11:15 pm    Post subject: Reply with quote

Im not sure i understand the point of the thread..

- 2D top down shooter.. okay.

- 3D.. top down shooter? Or real 3D like.. er.. freelancer or homeworld?
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colinvella



Joined: 15 Sep 2006
Posts: 82



PostPosted: Wed Feb 20, 2008 10:57 pm    Post subject: Reply with quote

It would still be a top-down shooter but rendered using 3D models, dynamic lighting etc. So gameplay would still be essentially 2D.
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Twad



Joined: 19 Feb 2008
Posts: 9
Location: Canada /Quebec



PostPosted: Wed Feb 20, 2008 11:09 pm    Post subject: Reply with quote

Ohh, ok. Thanks.

3D would be nice then.
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icarus
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Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Thu Feb 21, 2008 4:46 pm    Post subject: Reply with quote

Personally I would prefer 3d gameplay with 2d Graphics.
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icarus
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Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Fri Feb 22, 2008 12:37 pm    Post subject: Reply with quote

SethP wrote:
icarus wrote:
Personally I would prefer 3d gameplay with 2d Graphics.


I'm having trouble visualizing what you mean. Are you talking about something like FlOw?


Moar liek Dwarf fortress
http://www.bay12games.com/dwarves/
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hair65



Joined: 13 Jul 2018
Posts: 886



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