Tactics
& Strategy | Basic Play Guide | Research & Development
This is
where you improve your available technologies and build new equipment;
both activities require a lot of resources. Don’t forget that you
can pick up equipment for free by destroying the larger enemy ships. At
the top of this screen is the progress graph, this gives a rough indication
of how long it will be before any research or development projects are
finished.
No work
can be undertaken without resources and assigned crew to do the job, the
more crew you assign the faster the job gets done. Another reason to have
a good look around each zone for your missing crew. Don’t worry
if you don’t currently have enough resources you can still start
work, the project will just stall until you get more supplies.
If you split
the crew it is also possible to simultaneously research and build, you
can change crew assignments at any time. If a research project finishes
before a build project (or vice versa) don’t forget to put the idle
crew into the active project to get it finished quicker. If a large project
is underway but you need to hang onto your resources for a fight just
pause the R+D work, you can resume it later.
When choosing
equipment to build or improve always check the descriptive text, you can
see how much power it will draw, how massive it is and the arrangement
of free hull pods needed to fit it. Is the new item really going to be
suitable for your current ships? If you do make something in error then
just recycle it back into raw materials.
Don’t
get carried away and spend all your resources on items, you must maintain
a balance. Neither should you latch onto an item and pour hundreds of
resources into it to upgrade it to the max. What good is the most powerful
blaster in the game if it is too massive to fit to your hull and it draws
so much power you can’t fire it.
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